I discovered a similar game about 15 years ago by my neighbor who called it “Whammy”, but she only played with 5 dice. My husband and his grandmother had played a game they called “the dice game,” which had rules similar to the ones he remembered. The rules of whammy were that the 3x1s were still only 300, and the next person could add your score with the remaining dice. For example, if you drove 3 x6 and a 5, you stopped with 650pts. The next person could take the remaining dice and try to add something, so if they roll a 1 or 5, they would have 750 or 700 more, they could roll all the dice again and move on. We`ve had games where several people have already built on the person. It also changes the game in the last round when the agreed sum has been reached and adopted. We had a person who came from behind to win the whole game by pushing his luck. These games also leave room to discuss the ratio or breaks, if you`re stuck because you only have 5 dice, you can add a marker or sticker to create a “red” cube. 10,000 dice game – excellent game for the whole family! When you read these instructions for the first time, we know that it may seem like a lot to absorb and remember. For this reason, we recommend that you keep this article 10000 handy and read the rules every time you play the game. And once you have more confidence in them, have fun and have fun playing! Greed House Rules: No player can stop less than 1000 points before entering the game. Once a player has entered the game, he can stop at any point value afterwards.
Also called Amish Ice Break Dice: In this variant, if a player decides to stop so that points can be collected, the next player, only when on the board, can take the remaining dice and roll them to try to build on the points of previous players. When a set of points is rolled, the sum is now the points of the previous players plus the points that have just been rolled. The current player has the option to stop or continue riding. This can be continued for any number of players. Farke: Six dice are used and you must have 750 points or more to enter the game. In 10,000, a player must have and set aside at least one score die or a combination of score dice with each throw. A player rolls the dice and scores until he decides to stop, or until he has thrown a throw without scoring a dice. There is a commercial version of Ten Thousand called Cosmic Wimpout, which is played with only 5 dice and without the category of three pairs.
Some states in the United States play a version with 7 dice. You can find slightly different dice game rules of 10,000 used in different regions or groups of players. For example, some games require a minimum number of points (usually 500) when they roll their first six dice to enter the point sheet. If they fail, they score zero points in that round and the next player leaves. An example turn might look like this: a player rolls the six dice and they get to 1, 1, 2, 4, 5, 6. He could put the two 1s aside and score the 5 with 250 points, but instead, put the 1s aside, score 200 points, and roll the remaining four dice. They arrive at 1, 6, 6, 6 and the player decides to put the four dice aside and his score is increased by 700 points (1 = 100 + 6, 6, 6 = 600), which so far gives a total of 900. The six dice are counted, so the player decides to continue his turn by throwing them all again. This time he is unlucky and rolls 2, 3, 3, 4, 6, 6. A goalless throw, which means he doesn`t score anything for that shot and the dice are suitable for the next player. The complete house (3 of a type plus 2 of a species) are worth 1,500 Typically, each throw scores separately, with the dice being evaluated at the time of throwing, so that three or more species must be thrown at the same time and not “stack” the dice of subsequent throws for the highest score.
In what is called the progressive score, the dice can form combinations with previously classified and set aside dice. I love it! Thank you for including the rules. 🙂 If you like the 10,000 dice game, you`ll love our other favorite games. A variation of the comments: “One thing we do differently is that we play with only 5 dice. One of them is always a different color and that is the most important. “The double cube” So if the red (we always use 4 whites and a red) is one and a white cube is one, it`s 1,000. That`s the way I was taught, so I never played with 6 dice or straight lines. Example: Player 1 rolls the six dice and decides to score three quarters for 400 points. She rolls the three remaining dice for a 2, 4, 5; The additional 4 do not multiply the previous three of a species unless they play gradually, and it can only score 50 points for the 5 alone. If she throws two more 5s with the remaining dice, if they don`t play gradually, they will only score 50 points each and won`t form three of one type with the other 5.